I’d like to quickly introduce our impossibly handsome team. Everyone pitches in ideas for features and product decisions, but we are finding our little pockets:
Casey Kolderup
Casey is an engineer over at Gilt, which means he’s used to working in a solid gold development environment. I tricked him with promises of planet-sized diamonds and now it’s too late: he’s working on the backend that will power Picaro’s game creation and management tool.
Joe Bernardi
Joe is a front-end engineer and writer that I’ve worked with many times on Sleepover projects. As both a writer and a coder, he’s helping shape the language the games themselves are built in, and how that language interacts with the player interface.
Rob Dubbin
Rob is a writer on some show that nobody watches or votes for in presidential primaries. He’s writing our first games, and helping us discover new needs and possibilities for the game language. He’s also experimenting with Python scripts that generate games procedurally, which was a massive possibility that we hadn’t even considered until recently.
David Cole
I am an interactive product designer, currently on paternity leave and between jobs. I started working on Picaro as a kind of thought experiment, and I remain the creative lead: scoping releases, designing art and interfaces, and writing HTML & CSS.
We plan to keep growing Picaro, so if you’re interested in pitching in or just offering ideas, please get in touch.
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